{"repo":"zombihello/lifeEngine","free":true,"listed":false,"github":"https://github.com/zombihello/lifeEngine","clone":"git clone https://github.com/zombihello/lifeEngine.git","description":"3D Game Engine with architecture like Unreal Engine","language":"C++","stars":31,"topics":["game-engine","3d","cplusplus","directx-11","game-development","game-engine-3d","gamedev"],"license":"MIT","category":"game-templates","readme_excerpt":"Description 3D Game Engine with architecture like Unreal Engine Screenshots World Editor Game Building Windows 1. Install Visual Studio 2019 Community 2. Create directory in Develompent/Source/Games/ where will contain your source code of a game (for example use EleotGame dir) 3. In this directory need create dirs: Include (for includes), Resources (for .ico, .rc) and Source (for sources) 4. Run Develompent/Source/GenerateSolution.bat with parameters -game 5. Open the solution created in Develompent/Intermediate/vs2019/ .sln 6. Build project . If you select a configuration WithEditor , then an editor will be built into the assembly Running a game 1. Copy the contents of the folder EleotGame to you folder . This directory where will contain your content of a game 2. Run Binaries/ / - - . Use parameter -editor for launch editor Current status - Not ready for any use - See TODO.md","default_branch":null,"files":null,"tree":[],"storefront":"/r/zombihello","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/zombihello/lifeEngine/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}