{"repo":"zig-gamedev/zmesh","free":true,"listed":false,"github":"https://github.com/zig-gamedev/zmesh","clone":"git clone https://github.com/zig-gamedev/zmesh.git","description":"Zig library for loading, generating, processing and optimising triangle meshes.","language":"C","stars":32,"topics":["3d","gamedev","mesh-generation","mesh-optimization","mesh-processing","zig"],"license":"MIT","category":"game-templates","readme_excerpt":"zmesh Zig library for loading, generating, processing and optimising triangle meshes. Under the hood this library uses below C/C++ libraries: par shapes meshoptimizer cgltf All memory allocations go through user-supplied, Zig allocator. As an example program please see procedural mesh (wgpu). Getting started Example build.zig : Now in your code you may import and use zmesh :","default_branch":null,"files":null,"tree":[],"storefront":"/r/zig-gamedev","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/zig-gamedev/zmesh/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}