{"repo":"zhandouxiaojiji/behavior3editor","free":true,"listed":false,"github":"https://github.com/zhandouxiaojiji/behavior3editor","clone":"git clone https://github.com/zhandouxiaojiji/behavior3editor.git","description":"行为树编辑器","language":"TypeScript","stars":266,"topics":["behavior3","behavior-tree","behavior-tree-editor","react","antdesign","g6","electron"],"license":null,"category":"ui-components","readme_excerpt":"vscode 插件 Behavior3 Editor 行为树编辑器 这是一个直观、可视化、通用的行为树编辑器，行为树的保存格式为 json，可以让策划自行去实现 AI，技能，buff 等复杂的游戏逻辑，从而减少不必要的沟通成本和提升开发效率。 示例项目 - 工作区: sample/workspace.b3-workspace - 节点定义: sample/node-config.b3-setting - 行为树目录: sample/workdir - 批处理脚本: sample/scripts 节点定义 节点定义配置在项目创建的时候会自动生成一个配置，参照sample/node-config.b3-setting，这是个 json 的配置文件。编辑器不提供节点定义的编辑，强烈建议节点定义文件由代码生成 (参照示例项目behavior3lua)。 编译与构建 技术栈 - react + ts - electron - antd - g6 示例行为树框架 - lua 版本 behavior3lua - js/ts 版本 behavior3-ts。 About 本项目将长期维护，欢迎各位大佬加群交流(Q 群:644761605)","default_branch":null,"files":null,"tree":[],"storefront":"/r/zhandouxiaojiji","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/zhandouxiaojiji/behavior3editor/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}