{"repo":"zaevi/godot-filesystem-view","free":true,"listed":false,"github":"https://github.com/zaevi/godot-filesystem-view","clone":"git clone https://github.com/zaevi/godot-filesystem-view.git","description":"FileSystemView is a Godot plugin that uses custom filters to handle your resources.","language":"GDScript","stars":120,"topics":["godot","plugin"],"license":"MIT","category":"game-templates","readme_excerpt":"FileSystemView FileSystemView is a Godot plugin that uses custom filters to handle your resources. Note : This branch works for Godot 4.x, for 3.x please use this branch Installation 1. Install via AssetLib, or download this repo and put the FileSystemView folder in YOUR PROJECT/addons/ . 2. Activate it in Project Project Settings Plugins . Usage It's similar to the original FileSystem dock. For some \"hooking\" reason, the original FileSystem dock would be affected when using this plugin. Configuring views View settings are stored in config.json . If it doesn't exist, the plugin will load default settings from defaultConfig.json . - Icon is taken from EditorIcons of the editor theme. You can preview icons using plugins like Editor Icons Previewer. - Filters are separated by ; or , , for example: .gd, .cs, .vs, .gdns . - Folders with no available files can be hidden in the result. Additional features There are functional tweaks to the context menu: - Play Scene to play the selected scene. - Copy Paths of selected files. Licence MIT","default_branch":null,"files":null,"tree":[],"storefront":"/r/zaevi","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/zaevi/godot-filesystem-view/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}