{"repo":"z3y/Graphlit","free":true,"listed":false,"github":"https://github.com/z3y/Graphlit","clone":"git clone https://github.com/z3y/Graphlit.git","description":"A node shader editor for Toon and PBR shaders","language":"C#","stars":123,"topics":["coding","graph","node","shader","unity","visual","vrchat"],"license":"MIT","category":"game-templates","readme_excerpt":"A node shader editor for Toon and PBR shaders Supports the Built-In and Universal Render Pipeline Discord Setup - Install with the VRChat Creator Companion or add the git url - To get started read the Documentation - You can try out the shader in the VRChat World - Setup the project config file - Use one of the included shaders, or create your own Assets/Create/Graphlit/Lit Graph (double click to open in the node editor) Support - If you like this project consider supporting on Patreon - Alternatively you can use the included Packages/Graphlit/Runtime/Graphlit Attribution prefab in your world Included Shaders - Main PBR shader created with the graph included (Recommended): Graphlit/Lit - PBR shader with standard input: Graphlit/Standard Compatible Highlighted Features PBR Features - Based on CoreRP, Google Filament, OpenPBR - Custom UnityCG include with various improvements - Bakery Features (MonoSH, Lightmapped Specular, Bicubic Lightmap) - LTCGI, AreaLit - Clustered BIRP - VRC Light Volumes - PCF shadow filtering for point and spot lights - Inverse square falloff - Specular Occlusion - Contact Hardening - Horizon Occlusion - Alpha To Coverage - Energy Conservation - Multi Bounce AO - Micro Shadowing - F82 metallic edge tint - Coat - Thin Film iridescence - Improved Box Projection - Ray Tracing Shader Editor - Create PBR or Toon shaders - Full custom lighting with the Unlit graph with access to the Light Color, Direction, Shadow Attenuation and Distance Attenuation - Outline","default_branch":null,"files":null,"tree":[],"storefront":"/r/z3y","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/z3y/Graphlit/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}