{"repo":"z3y/ClusteredBIRP","free":true,"listed":false,"github":"https://github.com/z3y/ClusteredBIRP","clone":"git clone https://github.com/z3y/ClusteredBIRP.git","description":"Clustered lighting for the Unity Built-In Pipeline in VRChat.","language":"ShaderLab","stars":59,"topics":["clustered-shading","unity","vrchat","forward-plus"],"license":"MIT","category":"game-templates","readme_excerpt":"Clustered BIRP Clustered lighting for the Unity Built-In Pipeline in VRChat. Features Lights - Spot and Point lights - Inner and outer spot angle - Inverse square falloff - Shadow mask - Specular Only shadow mask (Bakery light custom lighting option - direct, indirect, shadow mask) - All lights in one pass - Fallback lights for Avatars - Using up to 4 non-important/vertex unity lights - Remaining lights are added to SH Particle Lights - Use the included particle prefab thats been setup to work with clustered lights Reflection Probes - Bounds not tied to the renderer bounds, similar to URP - Blend distance - Reflection probes don't break batching Setup - Add listing to VRChat Creator Companion: https://z3y.github.io/vpm-package-listing/ - Swap shaders to a supported shader (a standard shader example included CBRIP/Standard - Mono SH enabled by default) - You also can use Graphlit to create custom shaders with a node editor that support clustered birp - Add a Manager to the scene Game Object Light CBIRP CBIRP Manager - Add a Light: Game Object Light CBIRP Point Light - Add a Reflection Probe: Game Object Light CBIRP Reflection Probe , press bake and pack reflection probes Color Texture Color Texture allows using the lowest mip (average color of the texture) as the light color, for example with video player textures. - Assign a texture to the CBIRP Manager script - Enable \"Use Color Texture\" toggle on a light Supported Shaders - Graphlit - Enable CBIRP Toggle on the PBR master g","default_branch":null,"files":null,"tree":[],"storefront":"/r/z3y","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/z3y/ClusteredBIRP/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}