{"repo":"yurineko73/Godot-MCP-Native","free":true,"listed":false,"github":"https://github.com/yurineko73/Godot-MCP-Native","clone":"git clone https://github.com/yurineko73/Godot-MCP-Native.git","description":"一款支持godot开源引擎的的mcp插件，支持常见godot引擎操作，使用Godot原生实现MCPServer，无需安装依赖，开箱即用，支持多种AI工具调用。An MCP plugin that supports the open-source Godot engine, enabling common Godot engine operations. It implements the MCP Server using Godot's native HTTP, requires no dependency installation, is ready to use out of the box, and supports invocation by various AI tools.","language":"GDScript","stars":707,"topics":[],"license":"MIT","category":"mcp-servers","readme_excerpt":"Godot MCP Native (Model Context Protocol) 中文版本 A powerful Godot Engine plugin that integrates AI assistants (Claude, etc.) via the Model Context Protocol (MCP). Enable AI to directly read and modify your Godot projects - scenes, scripts, nodes, and resources - all through natural language. 🚀 Features - Full Project Access : AI assistants can read and modify scripts, scenes, nodes, and resources - Native Implementation : No Node.js dependency required - runs entirely within Godot - Real-time Editing : Apply AI suggestions directly in the editor - Comprehensive Tool Set (155 tools — 30 core + 125 supplementary): - Node Tools (9 core + 11 advanced): Create, modify, manage scene nodes, duplicate, move, rename, signal connections, anchor presets, group management, batch operations, scene auditing - Script Tools (7 core + 8 advanced): Edit, analyze, create, attach, validate GDScript and C# files, execute scripts, search in files, symbol indexing, definition & reference lookup - Scene Tools (4 core + 4 advanced): Manipulate scene structure, save scenes, list/open/close scene tabs, project scene listing - Editor Tools (4 core + 12 advanced): Control editor functionality, screenshot, signal inspection, filesystem reload, node/file selection, export management, property inspector - Debug Tools (3 core + 68 advanced): Logging, debugger sessions, breakpoints, stack/variable inspection, profilers, runtime probe, animation/audio/shader/tilemap runtime control, debug execution control, awa","default_branch":null,"files":null,"tree":[],"storefront":"/r/yurineko73","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/yurineko73/Godot-MCP-Native/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}