{"repo":"ydeltastar/godot-scene-texture","free":true,"listed":false,"github":"https://github.com/ydeltastar/godot-scene-texture","clone":"git clone https://github.com/ydeltastar/godot-scene-texture.git","description":"A texture that can generate icons and thumbnails directly from scenes.","language":"GDScript","stars":57,"topics":["game-development","gdscript","godot","godot-engine","texture","godot-addon"],"license":"MIT","category":"game-templates","readme_excerpt":"SceneTexture - Icon/Thumbnail Generation A texture that uses a 3D scene to render itself. Generate icons and thumbnails directly from a scene and use them anywhere that accepts a regular texture resource. Features - Use anywhere that takes a regular texture like buttons and materials. It is just an extension of Texture2D . - Real-time preview in the inspector and editor. - Can bake at runtime so it doesn't need to store pixel data in the resource file (great for version control). - Supports advanced rendering features like global illumination by defining a custom Environment . Installation and How to Use - Automatic: Install it from the Godot Asset Library in the AssetLib tab in the Godot editor. - Manual: Download the source code and copy the addons folder into your project folder. Make sure the plugin is activated in Project Project Setting Plugins . Create a new SceneTexture resource anywhere that takes a Texture2D , like a button icon. Set the scene to render and configure. License Created by ydeltastar - MIT License. Assets in the demo by Kenney (Nature Kit) - Creative Commons CC0.","default_branch":null,"files":null,"tree":[],"storefront":"/r/ydeltastar","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/ydeltastar/godot-scene-texture/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}