{"repo":"xissburg/edyn-testbed","free":true,"listed":false,"github":"https://github.com/xissburg/edyn-testbed","clone":"git clone https://github.com/xissburg/edyn-testbed.git","description":"Samples for the Edyn physics engine.","language":"C++","stars":41,"topics":["physics-simulation","game-development"],"license":null,"category":"game-templates","readme_excerpt":"Edyn Testbed Examples for the Edyn physics engine. Dependencies: - EnTT (installed via Conan) - bgfx, bx and bimg are assumed to be cloned inside the same directory as edyn-testbed . This project is built using bgfx 'es example framework thus it needs to be ran from the bgfx/examples/runtime directory to correctly load shaders and other files. In other words, bgfx/examples/runtime must be the working directory . - Git LFS is needed to download the resource files. You might have to run git lfs pull to bring in the files. Building In the terminal, cd into the edyn-testbed directory and run: The Bgfx LIBRARY DIR points to the directory where the bgfx libraries are located and CMake should find and assign all of them. Windows and Visual Studio 2019 After cloning the repo using Git Bash and assuming Conan 2.x is installed, enter the following commands: The EdynTestbed.sln solution should be in the build directory. It's important to set the working directory by going to the EdynTestbed target properties ( Alt Enter ) and under Configuration Properties Debugging Working Directory assign the bgfx examples runtime directory, such as $(ProjectDir)..\\..\\bgfx\\examples\\runtime . Sounds Some samples include sound effects, played via SoLoud. To enable sounds, set the CMake option EDYN SOUND ENABLED to true. You will have to link SoLoud and SDL2 . Sound effects credits: - \"Billiard balls single hit-dry.wav\" by juskiddink (https://freesound.org/people/juskiddink/sounds/108615/) licensed under","default_branch":null,"files":null,"tree":[],"storefront":"/r/xissburg","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/xissburg/edyn-testbed/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}