{"repo":"wwweeeqqu/honor-of-kings-RE-research","free":true,"listed":false,"github":"https://github.com/wwweeeqqu/honor-of-kings-RE-research","clone":"git clone https://github.com/wwweeeqqu/honor-of-kings-RE-research.git","description":"Full-stack mobile game-security research (Honor of Kings / sgame): kernel-mode cross-process memory reading (KernelPatch KPM), Tencent ACE anti-cheat & IL2CPP/native engine reverse engineering, and a real-time ESP overlay. Educational / research only; no proprietary binaries.","language":"C","stars":32,"topics":["android","anti-cheat","arm64","esp","frida","game-hacking","game-security","honor-of-kings","il2cpp","kernel-module"],"license":null,"category":"mobile-apps","readme_excerpt":"TrueVision — 王者荣耀手游内存安全研究与 ESP 透视实现 A full-stack mobile game-security research project : kernel-level cross-process memory reading, anti-cheat (Tencent ACE / libtersafe) reverse engineering, IL2CPP/native engine RE, and a real-time ESP overlay for Honor of Kings (王者荣耀 / sgame v11.3.1.x) — documented end-to-end, including every dead end. --- ⚠️ 免责声明 / Disclaimer 中文 ：本仓库是一个 安全研究 / 逆向工程教育项目 ，完整记录了对一款主流移动 MOBA 游戏（王者荣耀）的内存布局、反作弊机制（腾讯 ACE / libtersafe / libtprt）、内核态读取原语、以及游戏引擎数据流的逆向分析全过程。其价值在于 反作弊对抗研究、Android 内核安全（KernelPatch/KPM）、IL2CPP/Unity 逆向方法论、以及一个真实项目的研究日志（含大量被推翻的弯路） 。 - ❌ 请勿 用于在任何在线对战游戏中作弊。在真实对局中使用此类工具违反游戏服务条款，会导致封号，并损害其他玩家体验。 - ❌ 本仓库 不包含 任何第三方专有二进制（游戏 .so / APK / 商业外挂二进制 / 反作弊库），只包含 作者自己的代码 与 逆向分析笔记/反编译产物 。 - ✅ 适用于：安全研究人员、反作弊工程师、内核/移动安全学习者、逆向工程方法论研究。 English : This is a security-research / reverse-engineering educational project documenting the full process of analysing a major mobile MOBA's memory layout, its anti-cheat stack (Tencent ACE), kernel-mode read primitives, and engine dataflow. Do not use it to cheat in live online games — doing so violates the game's Terms of Service and harms other players. No proprietary third-party binaries are redistributed here. Use at your own risk and within the law of your jurisdiction. --- 这是什么 / What this project is 王者荣耀（内部代号 sgame ）是腾讯的一款帧同步 MOBA。它使用 Unity / IL2CPP 渲染层 + native libGameCore.so 模拟层，并由腾讯 ACE（ libtersafe.so / libtprt.so ） 反作弊保护。 本项目的研究目标（一个经典的游戏安全命题）是： 在不触发反作弊降级/封号的前提下，从游戏进程内存中读取所有英雄（含迷雾/草丛中的敌方）的实时世界坐标，并实时显示出来。 围绕这个目标，","default_branch":null,"files":null,"tree":[],"storefront":"/r/wwweeeqqu","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/wwweeeqqu/honor-of-kings-RE-research/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}