{"repo":"wotakuro/StrippingVariantsWithGCS_SVC","free":true,"listed":false,"github":"https://github.com/wotakuro/StrippingVariantsWithGCS_SVC","clone":"git clone https://github.com/wotakuro/StrippingVariantsWithGCS_SVC.git","description":null,"language":"C#","stars":56,"topics":["unity","unity3d"],"license":"MIT","category":"game-templates","readme_excerpt":"StrippingVariantsWithGCS SVC 日本語はコチラ Find the ShaderVariantCollection and GraphicsStateCollection in the project and exclude unregistered variants from the build. You can change the behaiour in the settings window ( \"UTJ/ShaderVariantStrip\" ). If you are using Unity 2022 or earlier Please use version 2. about Setting Window CommonTab Enable Stripping Set to perform strip processing or not. Log Variants Specify whether to log which variants are included and which are excluded during the build process. Specify whether you want to keep a log of which variants were included and which were excluded. It will be written to the directory \"ShaderVariants/Builds/Timestamps\" under the project. This can be done even if Stripping is disabled. 「Reset Timestamp」Button There was a possibility that the log timestamp was not reset properly when building consecutively. If you find that the log timestamps are not updated properly during continuous build, please press this button. Strict Variant Stripping When enabled, Shaders that are not in the ShaderVariantCollection/GraphicsStateCollection will be deleted all Variants. When disabled, shaders that are not in the ShaderVariantCollection/GraphicsStateCollection is not performed by any special strip processing. SafeMode If all variants in Pass are deleted, at least one variant will be retained. If Pass becomes empty, Fallback will not be triggered and drawing will be skipped, so we have provided an option for this case. Disable Unity Stripping En","default_branch":null,"files":null,"tree":[],"storefront":"/r/wotakuro","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/wotakuro/StrippingVariantsWithGCS_SVC/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}