{"repo":"witalosk/UniStats","free":true,"listed":false,"github":"https://github.com/witalosk/UniStats","clone":"git clone https://github.com/witalosk/UniStats.git","description":"A Simple FPS / Stats monitor based on UIToolkit. (Unity)","language":"C#","stars":52,"topics":["fps","graph","stats","unity"],"license":"MIT","category":"game-templates","readme_excerpt":"UniStats A simple fps / stats monitor based on UIToolkit. You can swap fps / memory data source. And you can add your own modules to the stats viewer by implementing the class based on ModuleBase . Installation 1. Open the Unity Package Manager 2. Click the + button 3. Select \"Add package from git URL...\" 4. Enter https://github.com/witalosk/UniStats.git?path=Packages/com.witalosk.unistats Usage 1. Add UniStats prefab to your scene. 2. That's all! Environment - Unity 2021 or later. - I have not tested the operation of earlier versions. - Windows (DirectX) - I have not confirmed operation outside of this environment. Modules - FPS Module - Memory Module - Allocated, Reserved, Mono - Rendering Module - Draw Calls, Set Pass Calls, Vertices Count - Frame Time Module - CPU, MainThread, GPU Frame Time - Only works in Unity 2022 or later. - System Info Module - Device data References - Graphy","default_branch":null,"files":null,"tree":[],"storefront":"/r/witalosk","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/witalosk/UniStats/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}