{"repo":"wendigojaeger/ZigGBA","free":true,"listed":false,"github":"https://github.com/wendigojaeger/ZigGBA","clone":"git clone https://github.com/wendigojaeger/ZigGBA.git","description":"Work in progress SDK for creating Game Boy Advance games using Zig programming language.","language":"Zig","stars":386,"topics":["zig","gba","sdk"],"license":"MIT","category":"api-integrations-sdks","readme_excerpt":"Zig GBA This is a work in progress SDK for creating Game Boy Advance games using the Zig programming language. Once Zig has a proper package manager, I hope that it would as easy as import the ZigGBA package. Inspired by TONC GBA tutorial Setup This project uses submodules, so post clone, you will need to run: Build This library currently uses Zig 0.14.1. The tool anyzig is recommended for managing Zig installations. To build the examples with anyzig installed, clone this repository and use Zig's integrated build system like so in the root ZigGBA directory: This will write output ROMs to zig-out/bin/ . These are files with a .gba extension which can be written to a GBA cartridge or which can run in emulators such as mGBA, Mesen, and NanoBoyAdvance. First example running in a emulator First example running on real hardware","default_branch":null,"files":null,"tree":[],"storefront":"/r/wendigojaeger","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/wendigojaeger/ZigGBA/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}