{"repo":"urholaukkarinen/transform-gizmo","free":true,"listed":false,"github":"https://github.com/urholaukkarinen/transform-gizmo","clone":"git clone https://github.com/urholaukkarinen/transform-gizmo.git","description":"3d transformation gizmo","language":"Rust","stars":333,"topics":["3d","egui","gizmo","rust","bevy","gamedev","scene-editor"],"license":"Apache-2.0","category":"game-templates","readme_excerpt":"transform-gizmo transform-gizmo is a framework-agnostic Rust crate that provides a feature-rich and customizable 3D transformation gizmo for manipulating the position, rotation and scale of 3D entities. Try it out in a web demo Usage Bevy transform-gizmo-bevy provides a Plugin for easy integration into the Bevy Engine. Egui transform-gizmo-egui enables you to use the Gizmo wherever Egui is used. Other For interacting with the gizmo, all you will need to do is give Gizmo::update sufficient information about user interaction, in the form of GizmoInteraction . For rendering the gizmo, Gizmo::draw provides vertices in viewport coordinates that can be easily rendered with your favorite graphics APIs. Other The gizmo exposes mathematical types as mint types, which means it is easy to use with types from various crates such as nalgebra, glam and cgmath. You may need to enable a mint feature, depending on the math library. License This crate is dual licensed under MIT and Apache 2.0. Contributing Contributions are welcome! See CONTRIBUTING.md","default_branch":null,"files":null,"tree":[],"storefront":"/r/urholaukkarinen","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/urholaukkarinen/transform-gizmo/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}