{"repo":"udinmoInc/WindEffects","free":true,"listed":false,"github":"https://github.com/udinmoInc/WindEffects","clone":"git clone https://github.com/udinmoInc/WindEffects.git","description":"A modular, next-generation game engine built from scratch with C++23 and Vulkan. Powered by a data-oriented ECS architecture, a production-ready asset pipeline, and a custom-built retained-mode desktop editor for high-end game development.","language":"C++","stars":68,"topics":["ecs","game-development","game-engine","gamedev","open-source","windeffects","graphics-programming","graphics-engine","real-time-rendering","renderer"],"license":null,"category":"game-templates","readme_excerpt":"# WindEffects Engine WindEffects Engine is a next-generation game engine designed for professional game development, built from the ground up using modern C++23 and cutting-edge graphics technologies. ✨ Why WindEffects? - 🚀 Modern C++23 : Leverages the latest C++ features for maximum performance and developer productivity - 🎮 Vulkan-Powered : Built on Vulkan for cutting-edge graphics performance and modern GPU features - 🔧 Editor-First : Comprehensive integrated editor with real-time preview and intuitive tools - ⚡ High Performance : Data-oriented design, ECS architecture, and multi-threaded job system - 🧩 Modular Architecture : Clean separation of concerns with independent, reusable modules - 🎨 PBR Rendering : Physically-based rendering with HDR, deferred/forward+ paths, and more 📸 Screenshots [Add screenshots of the editor, rendering results, and key features] 🚀 Quick Start Get up and running in minutes: For detailed setup instructions, see the Getting Started section below. Table of Contents - Introduction - Architecture Overview - Core Features - Rendering System - Editor Interface - Getting Started - Building the Engine - Project Structure - Development Workflow - Roadmap - Contributing - License Introduction WindEffects Engine represents a modern approach to game engine design, leveraging the latest advancements in C++23, Vulkan graphics API, and contemporary software architecture patterns. The engine is designed to be modular, performant, and extensible, making ","default_branch":null,"files":null,"tree":[],"storefront":"/r/udinmoInc","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/udinmoInc/WindEffects/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}