{"repo":"tyoma/agge","free":true,"listed":false,"github":"https://github.com/tyoma/agge","clone":"git clone https://github.com/tyoma/agge.git","description":"Anti-Grain Evolution. 2D graphics engine for Speed and Quality in C++.","language":"C++","stars":121,"topics":["cpp","graphics","2d-graphics","cross-platform-graphics","cross-platform-2d","android-library"],"license":"MIT","category":"mobile-apps","readme_excerpt":"Anti-Grain Evolution ==== This project is based on ideas found in Maxim (mcseem) Shemanarev's Anti-Grain Geometry library, but oriented towards maximizing performance and stability. This engine sits on top of vector rasterizer and renderer rewritten from scratch in test-first style. Here is how a simple drawing code looks like in agge: Note: to build for Android vs-android is required. This is planned to change.","default_branch":null,"files":null,"tree":[],"storefront":"/r/tyoma","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/tyoma/agge/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}