{"repo":"tx00100xt/SeriousSamClassic","free":true,"listed":false,"github":"https://github.com/tx00100xt/SeriousSamClassic","clone":"git clone https://github.com/tx00100xt/SeriousSamClassic.git","description":"Open source game engine version developed by Croteam for Serious Sam Classic (Windows, Linux, FreeBSD, OpenBSD, NetBSD, macOS, Raspberry Pi OS). Based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine","language":"C++","stars":180,"topics":["fps-engine","fps-game","games","linux","serious-engine","serious-sam","freebsd","raspberry","raspberry-pi","raspberry-pi-3"],"license":"GPL-2.0","category":"game-templates","readme_excerpt":"Serious Sam Classic This is the source code for Serious Engine v.1.10, including the following projects: DedicatedServer Ecc The Entity Class Compiler , a custom build tool used to compile .es files Engine Serious Engine 1.10 EngineGUI Common GUI things for game tools EntitiesMP All the entity logic GameGUIMP Common GUI things for game tools GameMP All the game logic Modeler Serious Modeler RCon Used to connect to servers using an admin password SeriousSam The main game executable SeriousSkaStudio Serious Ska Studio WorldEditor Serious Editor DecodeReport Used to decode crash .rpt files Depend Used to build a list of dependency files based on a list of root files LWSkaExporter Exporter for use in LightWave MakeFONT Used for generating .fnt files TexConv Used for converting .tex files to .tga images Shaders Compiled shaders GameAgent The serverlist masterserver written in Python libogg , libvorbis Third party libraries used for playing OGG-encoded ingame music (see http://www.vorbis.com/ for more information) Building -------- More detailed information about building the game for different operating systems and different platforms can be found on the SeriousSamClassic wiki. There are still many asserts in the engine. Most of them are irrelevant and should be removed, but while it's not done, the asserts will effectively kill the engine when triggered in the Debug build. Use Release or RelWithDebInfo build if you intend to play (automatically set as RelWithDebInfo in the build ","default_branch":null,"files":null,"tree":[],"storefront":"/r/tx00100xt","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/tx00100xt/SeriousSamClassic/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}