{"repo":"tugcantopaloglu/godot-mcp","free":true,"listed":false,"github":"https://github.com/tugcantopaloglu/godot-mcp","clone":"git clone https://github.com/tugcantopaloglu/godot-mcp.git","description":"MCP server for full Godot 4.x engine control: 157 tools for AI-driven game development (GDScript and C#/.NET). Tested with Godot 4.7.","language":"JavaScript","stars":416,"topics":["game-development","gdscript","godot","mcp","model-context-protocol","ai","automation","godot-engine","mcp-server","typescript"],"license":"MIT","category":"mcp-servers","readme_excerpt":"Godot MCP - Full Control A comprehensive Model Context Protocol (MCP) server that gives AI assistants full control over the Godot game engine. 157 tools spanning networking, 3D/2D rendering, UI controls, audio effects, animation trees, file I/O, runtime code execution, property inspection, scene manipulation, signal management, physics, project creation, and more. Acknowledgments This project is built upon and extends godot-mcp by Solomon Elias (Coding-Solo). The original project provided the foundational architecture including the TypeScript MCP server, headless GDScript operations system, and TCP-based runtime interaction server. Thank you for making this possible with your excellent open-source work! What's New (Improvements Over Original) The original godot-mcp provided 20 tools for basic project management and scene creation. This fork extends it to 157 tools with the following major additions: New in 3.1 - validate script autoload resolution - Script validation now compiles the target through a SceneTree at initialize() (after project autoloads are registered) instead of --check-only at init() . References to autoload singletons no longer produce false Identifier not found errors, while real syntax/type errors are still caught. Verified building a full game whose scripts reference several autoloads. - manage input map event merging - Adding a second key to an existing input action now merges it into that action's events array (with physical keycode de-duplication) inste","default_branch":null,"files":null,"tree":[],"storefront":"/r/tugcantopaloglu","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/tugcantopaloglu/godot-mcp/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}