{"repo":"tsarikovskiy/Unity3D-DynamicallyLoadingAnimation","free":true,"listed":false,"github":"https://github.com/tsarikovskiy/Unity3D-DynamicallyLoadingAnimation","clone":"git clone https://github.com/tsarikovskiy/Unity3D-DynamicallyLoadingAnimation.git","description":":space_invader: Unity3D Loading and unloading animations at runtime (Example)","language":"C#","stars":99,"topics":["unity3d","animation","unity2d","unity","unity-scripts","unity-tutorial"],"license":null,"category":"game-templates","readme_excerpt":"Dynamically Loading Animation Unity3D example project This example will help you with optimization memory usage in Unity3D engine. AnimationLoadManager script load and unload sprites from memory with animation clips at runtime, that very helpful! There's two simple public methods: - for loading animation: - for unloading animation from memory when animation is done Contact if you have any question feel free to contact me https://twitter.com/s tsarikovskiy","default_branch":null,"files":null,"tree":[],"storefront":"/r/tsarikovskiy","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/tsarikovskiy/Unity3D-DynamicallyLoadingAnimation/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}