{"repo":"truong-bui/AsyncLoadingScreen","free":true,"listed":false,"github":"https://github.com/truong-bui/AsyncLoadingScreen","clone":"git clone https://github.com/truong-bui/AsyncLoadingScreen.git","description":"Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.","language":"C++","stars":1106,"topics":["unreal-engine-plugin","ue4-plugin","unreal-engine","ue4","unrealengine","unreal-engine-loading-screen"],"license":"MIT","category":"game-templates","readme_excerpt":"Contents - IMPORTANT NOTE - Trailer - About - How it works - Features - Changelog - Requirements - Installation - Clone from Github - Download from Marketplace - Setup - Architecture - Tutorial - 1) Create Testing Levels and Blueprints - 2) Gathering images and movies - 3) Setup Startup Movies - 4) Configure Default Loading Screen setting - 4.1) Default Loading Screen - Background setting - 4.2) Default Loading Screen - Tip Widget setting - 4.3) Default Loading Screen - Loading Widget setting - 5) Configure Classic Layout setting - 6) Image Sequence Settings - 7) Set proper background and tip for each level - Showcases - Donate - License - Acknowledgment IMPORTANT NOTE - Texture Group should be set to UI and Compression Settings to UserInterface2D - Don't package the Movies folder into the .Pak file because MoviePlayer needs to look for the startup movies folder at \"Contents/Movies\" path. You must add the Content/Movies folder to Project Settings → Packaging → Additional Non-Asset Directories To Copy ( DirectoriesToAlwaysStageAsNonUFS ) so that movie files are copied as loose files in the packaged build instead of being packed into .pak files. - Make sure you don’t have any plugins enabled that conflict with ASL. For example, Pre-Load Screen Movie Player - Background images and Loading icons may not appear in packaged games or Quick Launch unless their asset folder is added to AdditionalAssetDirectoriesToCook . This is because the plugin loads at the PreLoadingScreen phase — ","default_branch":null,"files":null,"tree":[],"storefront":"/r/truong-bui","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/truong-bui/AsyncLoadingScreen/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}