{"repo":"trumank/uesave","free":true,"listed":false,"github":"https://github.com/trumank/uesave","clone":"git clone https://github.com/trumank/uesave.git","description":"Rust library and CLI to read and write Unreal Engine save files","language":"Rust","stars":466,"topics":["gvas","save-editor","unreal-engine"],"license":"MIT","category":"game-templates","readme_excerpt":"uesave A library for reading and writing Unreal Engine save files (commonly referred to as GVAS). It has been tested on an extensive set of object structures and can fully read and write Deep Rock Galactic save files (and likely a lot more). There is a small binary utility to quickly convert saves to and from a plain text JSON format which can be used for manual save editing. Usage Alternative projects in no particular order: - https://github.com/rob0rt/drg-save-parser - https://github.com/ch1pset/UESaveTool - https://github.com/13xforever/gvas-converter - https://github.com/RagingLightning/gvas-converter - https://github.com/SparkyTD/UnrealEngine.Gvas - https://github.com/localcc/gvas - https://github.com/oberien/gvas-rs - https://github.com/scottanderson/railroad.studio - https://github.com/CrystalFerrai/UeSaveGame - https://github.com/agc93/unsave","default_branch":null,"files":null,"tree":[],"storefront":"/r/trumank","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/trumank/uesave/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}