{"repo":"trumank/kismet-analyzer","free":true,"listed":false,"github":"https://github.com/trumank/kismet-analyzer","clone":"git clone https://github.com/trumank/kismet-analyzer.git","description":"Unreal Engine blueprint/kismet script reverse engineering and modding utilities","language":"C#","stars":119,"topics":["cfg","kismet","modding","unreal-engine"],"license":"MIT","category":"game-templates","readme_excerpt":"KismetAnalyzer Tools for analyzing and manipulating kismet bytecode in cooked Unreal Engine assets. Example CFG generation Assuming graphviz is in the PATH : output/ should now contain generated CFGs as well as a class hierarchy. There is also a command to generate a CFG for a single asset and open it directly in a web browser: Example Output","default_branch":null,"files":null,"tree":[],"storefront":"/r/trumank","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/trumank/kismet-analyzer/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}