{"repo":"tracer755/VRC_VRM_BlendShape_Avatar_Setup","free":true,"listed":false,"github":"https://github.com/tracer755/VRC_VRM_BlendShape_Avatar_Setup","clone":"git clone https://github.com/tracer755/VRC_VRM_BlendShape_Avatar_Setup.git","description":"Auto setup VRM Blendshape Avatar","language":"C#","stars":24,"topics":["automation","unity","unity-plugin","unity3d-plugin","vrm","vtuber"],"license":"MIT","category":"game-templates","readme_excerpt":"VRM auto setup This is mainly made for exporting for vseeface/ARkit tracking/Unified Expressions This unity editor tool is made to auto setup a vrm Blendshape avatar with the blendshapes for: Arkit face tracking Unified Expressions Vrc visemes UE to ARkit convertion BETA Download --- Heres a tutorial on how to use the tool https://www.youtube.com/watch?v=Jqlpn2Or6A8 Ritual neo was the one who requested this tools construction This was made to save time manualy assigning blendshapes to the Blendshape Avatar This tool is not a silver bullet and has some edge cases that the tool will not work with I am looking into fixing these issues --- Notes Your input blendshapes must be named according to vrchat / arkit / UE naming conventions (Not case sensetive) Please verify your avatar. Some avatars have weird/unconventional names for blendshapes For extra visemes Vseeface requires all extra visemes to be present [SIL, CH, DD, FF, KK, NN, PP, RR, SS, TH] UE to ARkit convertion is currently a BETA feature and may need user tweaking to get everything looking just right","default_branch":null,"files":null,"tree":[],"storefront":"/r/tracer755","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/tracer755/VRC_VRM_BlendShape_Avatar_Setup/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}