{"repo":"timothyqiu/godot-csv-data-importer","free":true,"listed":false,"github":"https://github.com/timothyqiu/godot-csv-data-importer","clone":"git clone https://github.com/timothyqiu/godot-csv-data-importer.git","description":"Godot plugin to import CSV/TSV files as native Array or Dictionaries.","language":"GDScript","stars":126,"topics":["godot-engine"],"license":"MIT","category":"game-templates","readme_excerpt":"Godot CSV Data Importer Import CSV/TSV files as native Array or Dictionaries. To install, download the ZIP archive, extract it, and move the addons/ folder it contains into your project folder. Then, enable the plugin in project settings. To use this importer, select the CSV/TSV file, change Import As to \"CSV Data\" in the Import dock, set the import options and click Reimport. The CSV/TSV file will be imported as a custom Resource object. Lines in the file will be turned into elements of an array named records on the object. The type of array elements is determined by the import options. records is an array of string arrays by default. Import Options Delimiter Use \"Comma\" for CSV and \"Tab\" for TSV. Headers Use the first line as header fields. Each element of records will be a Dictionary with header fields as keys. Detect Numbers Convert fields from string to int or float when possible. Force Float Always use float when detecting numbers. Detect Booleans Convert fields from string to false or true when case-insetively detecting according strings. Example After importing res://example.csv : The value of preload(\"res://example.csv\").records will be:","default_branch":null,"files":null,"tree":[],"storefront":"/r/timothyqiu","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/timothyqiu/godot-csv-data-importer/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}