{"repo":"tefusion/godot-subdiv","free":true,"listed":false,"github":"https://github.com/tefusion/godot-subdiv","clone":"git clone https://github.com/tefusion/godot-subdiv.git","description":"Fast Subdivision in Godot with opensubdiv","language":"C++","stars":68,"topics":["gdextension","godot","godot4","opensubdiv","subdivision","godot-addon","godot-engine"],"license":"MIT","category":"game-templates","readme_excerpt":"Godot Subdiv ------------------------------------ ------------------------------------------------ Getting Started Importing After installing the addon and enabling it you will see a subdivision section for any scene importer . Import has these three options: SubdivMeshInstance3D BakedSubdivMesh ArrayMesh ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------- The only option that doesn't bake . Skinning and blend shape changes get processed by CPU and then directly thrown at the RenderingServer. This is useful if you have a changing mesh or changing subdivision level. Bake at runtime : Useful for large reused meshes. Baking can take quite some time though so if space isn't an issue, the ArrayMesh might be the better option. Bake at import : The greatest advantage of this is, after importing you can remove godot subdiv again. Adjust the subdivision level, click reimport and you should see your mesh subdivided. Modeling Tips OpenSubdiv has a great section on modeling for subdivision. Not all of them apply for Godot Subdiv though: You can currently only impo","default_branch":null,"files":null,"tree":[],"storefront":"/r/tefusion","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/tefusion/godot-subdiv/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}