{"repo":"teamclouday/GodotSocketIO","free":true,"listed":false,"github":"https://github.com/teamclouday/GodotSocketIO","clone":"git clone https://github.com/teamclouday/GodotSocketIO.git","description":"socket.io v4 client for Godot engine","language":"GDScript","stars":62,"topics":["godot","godot4","socketio-client"],"license":"MIT","category":"game-templates","readme_excerpt":"Godot SocketIO socket.io v4 client for Godot engine How to Use Step 1 Drop client.gd into Godot project. Step 2 See reference code in example.gd Be aware that by default socket.io server uses /socket.io/ suffix in url. So for example, if http://localhost:8000/ is normally used in client, use http://localhost:8000/socket.io/ instead. References - engine.io-protocol - socket.io-protocol Limitations Does not support binary data transfer. You're welcome to open pull request for this.","default_branch":null,"files":null,"tree":[],"storefront":"/r/teamclouday","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/teamclouday/GodotSocketIO/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}