{"repo":"tabularelf/lexicon","free":true,"listed":false,"github":"https://github.com/tabularelf/lexicon","clone":"git clone https://github.com/tabularelf/lexicon.git","description":"Localization System for GameMaker","language":"Game Maker Language","stars":52,"topics":["gamemaker","localization","api","library","translation","gamemakerstudio2","gml","gms2"],"license":"MIT","category":"api-integrations-sdks","readme_excerpt":"Lexicon v4.1.4 Lexicon is a localization system focused around on simplifying implementation of adding translation to your GameMaker project, whether it's on the developers end or the players end! As well as giving the flexibility in on the fly string replacement, and fallbacks to other languages/locales. It supports the following: Substring Replacement/s. (Replacing {0-9999} , or {name of variable} via structs!) Supports CSV/JSON parsing right out of the box. Language/Locale fallback. Synchronous or Asynchronous file loading for files. Native plug-in system. Self-optimizing text elements. Support for various of language formating via the Unic library. Including datetime, time, date, number, currency, percentage, integer, and more! Automatic font resolution between languages. Support for setting per-language fonts w/ categories. Support for setting per-language assets. For more information, check out the documentation! https://tabularelf.com/lexicon/ Credits Created by TabularElf. Using the Unic library by TabularElf and JujuAdams. Code adapted from snap from csv via SNAP by JujuAdams for Lexicons csv parser.","default_branch":null,"files":null,"tree":[],"storefront":"/r/tabularelf","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/tabularelf/lexicon/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}