{"repo":"swax/UnityMCP-VRC","free":true,"listed":false,"github":"https://github.com/swax/UnityMCP-VRC","clone":"git clone https://github.com/swax/UnityMCP-VRC.git","description":"MCP Server for Unity with help for creating VRChat worlds","language":"C#","stars":60,"topics":[],"license":null,"category":"mcp-servers","readme_excerpt":"UnityMCP-VRC Drive the Unity Editor from Claude (or any MCP client). A Unity Editor plugin hosts a small HTTP server inside the Editor, and a small MCP server (Node/TypeScript) sends it one request per tool call and exposes the tools to Claude — run C# in the Editor, read editor/scene state, and pull Unity console logs. Forked from Arodoid/UnityMCP and extensively refactored, with a focus on using Claude to build VRChat / UdonSharp and Basis worlds — though most of it works for ordinary Unity development too. It runs on Unity 2022.3 through Unity 6 (the command sandbox picks a compile backend per project — see below). The take screenshot and get object details tools were ported from setohima/UnityMCP-VRC and adapted to this project's connection model. The Debug Window — the plugin's HTTP server, listening inside the Editor (each instance on its own port). Highlights - Many Editors, many Claude sessions. Each Editor's plugin hosts its own HTTP server on a dynamic port and publishes itself to a shared registry, so you can run several projects at once and address each by name — while any number of Claude sessions drive the same Editor. No fixed-port race, no \"connected-but-dead\" zombie servers. - Run real C#. execute editor command runs LLM-authored C# (its own using s, classes, functions) with assembly references auto-discovered from everything loaded — UnityEngine, packages, VRChat/UdonSharp, Basis, project scripts — no hand-maintained list. - Unity 2022.3 → Unity 6. The comma","default_branch":null,"files":null,"tree":[],"storefront":"/r/swax","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/swax/UnityMCP-VRC/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}