{"repo":"stmn/ascii-map-editor","free":true,"listed":false,"github":"https://github.com/stmn/ascii-map-editor","clone":"git clone https://github.com/stmn/ascii-map-editor.git","description":"🚀 Simple and colorful ASCII map editor useful especially for tile-based games.","language":"TypeScript","stars":24,"topics":["ascii","ascii-art","ascii-editor","ascii-map","game-dev","game-development","map-editor","kaboom-js","kaplay"],"license":null,"category":"game-templates","readme_excerpt":"ASCII Map Editor This is a simple ASCII map editor useful especially for tile-based games. Live - https://stmn.itch.io/ascii-map-editor - https://stmn.github.io/ascii-map-editor Key features - Basic and Advanced modes (Basic mirrors the original editor), - Projects, levels and named layers, autosaved in your browser, - Mazes and dungeons generators (the original v1 algorithms), - Undo/redo, brush sizes, eraser, color legend, - Export: TXT, CSV, array formats, KaPlay, Godot, Tiled .tmx , REXPaint .xp , JSON, - Import with auto-detection (old v1 maps and .xp files load too). Limitations - Browser storage limits apply (IndexedDB, localStorage fallback), - Map size up to 199x199. Technicals Under the hood: Vite + TypeScript, zero runtime dependencies. - Dev: npm run dev - Build: npm run build - Tests: npm test - Itch package: npm run zip More details: docs/manual.md Credits - Chirp Internet - chirpinternet.eu (Maze Builder) - Lucide icons (ISC), Press Start 2P font (OFL) - see LICENSES.md","default_branch":null,"files":null,"tree":[],"storefront":"/r/stmn","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/stmn/ascii-map-editor/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}