{"repo":"stevehalliwell/ulox","free":true,"listed":false,"github":"https://github.com/stevehalliwell/ulox","clone":"git clone https://github.com/stevehalliwell/ulox.git","description":"A bytecode interpreted scripting language for games in Unity.","language":"C#","stars":26,"topics":["unity","lox","scripting-language"],"license":"MIT","category":"game-templates","readme_excerpt":"ULox A scripting language and language playground, in C#, in Unity. Originally grew out of the lox implementation, I was playing around with, here. It was so engaging, I wanted to keep using, and growing, the language. If you want to know more about the language itself, the tests are the best way right now. They're in the ulox.core.tests project in the ulox folder. What's it look like","default_branch":null,"files":null,"tree":[],"storefront":"/r/stevehalliwell","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/stevehalliwell/ulox/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}