{"repo":"steaklive/EveryRay-Rendering-Engine","free":true,"listed":false,"github":"https://github.com/steaklive/EveryRay-Rendering-Engine","clone":"git clone https://github.com/steaklive/EveryRay-Rendering-Engine.git","description":"Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping","language":"C++","stars":768,"topics":["rendering","graphics","3d-graphics","global-illumination","directx-11","pbr","lightprobes","deferred-rendering","voxel-cone-tracing","game-engine"],"license":"MIT","category":"game-templates","readme_excerpt":"EveryRay-Rendering-Engine Ver 1.1.2 (Change Log) Introduction \"EveryRay\" is a rendering engine that is written in C++ with a focus on quick prototyping of graphical techniques and features. It is lightweight, easy to use and already contains many existing rendering solutions inside. \"EveryRay\" is not a game engine . It was never made with that in mind which resulted in building the engine with a minimal amount of components/systems outside the graphics part. It is not impossible to make a proper game engine out of \"EveryRay\", however, there are many other projects that were architectured specifically for that instead. \"EveryRay\" is not a library that can be disconnected and connected to your project either. It is not modular and was never meant to be. However, there is at least a distinction between low-level graphics code and high-level systems in the engine which you can borrow for your own needs. Lastly, \"EveryRay\" was made by a graphics programmer for those who are interested in real-time rendering and who do not want to spend time setting up a bunch of engine-related things that are needed when you begin writing your personal engine of any kind. You can think of \"EveryRay\" as a \"toy engine/tech demo on steroids\" or, in other words, a simple sandbox with minimal UI for testing complex ideas with the help of various prepared functionalities. You can read more about the architecture of \"EveryRay\" in the documentation: - Engine Overview - Graphics Overview You can see a vide","default_branch":null,"files":null,"tree":[],"storefront":"/r/steaklive","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/steaklive/EveryRay-Rendering-Engine/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}