{"repo":"sr4dev/Unity-SpriteAssist","free":true,"listed":false,"github":"https://github.com/sr4dev/Unity-SpriteAssist","clone":"git clone https://github.com/sr4dev/Unity-SpriteAssist.git","description":"Unity Sprite mesh extension","language":"C#","stars":273,"topics":["unity","sprite","mesh","triangulation"],"license":null,"category":"game-templates","readme_excerpt":"Unity-SpriteAssist ℹ️About Unity-SpriteAssist is an Unity extension that assist Sprite's mesh creation more conveniently. 🖥️System Requirements Unity 2021.3 LTS or later versions 📝Features - Control Vertex Easily with a Sliderbar. - Make a transparent, opaque, complex(transparent + opaque) mesh - Convert Sprite to MeshRenderer Prefab 📷Screenshots 📦Installation Unity Package Manager You can add https://github.com/sr4dev/Unity-SpriteAssist.git?path=Assets/SpriteAssist to Package Manager. OpenUPM https://openupm.com/packages/com.sr4dev.unity-spriteassist/ Manual installation Clone or download this repository and copy Assets/SpriteAssist folder to your Unity project. ✏️How to use - Select a Sprite asset in the Project window. - Select a Mode and adjust parameters. Mode - Transparent Mesh : Default Mode. Allow alpha pixel. - Opaque Mesh : Disallow alpha pixel. You can use the mesh for opaque shader. - Complex : Separate area by alpha. - Alpha pixel is converted to Transparent Mesh area. - Non-alpha pixel is converted to Opaque Mesh area. - To Use Complex mode must be created Mesh Prefab. - Complex mode dose not override original Sprite mesh. Parameter - Detail : Density and accuracy of the mesh to the Sprite outline. - Alpha Tolerance : Threshold for transparency considered when generating the outline. - Detect Holes : Detect holes from outline. - Edge Smoothing : Smoothing sharp edges. - Non-zero Winding : Use Non-zero winding rule. Default Winding rule is even-odd. Even-odd(","default_branch":null,"files":null,"tree":[],"storefront":"/r/sr4dev","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/sr4dev/Unity-SpriteAssist/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}