{"repo":"soymods/pathmind","free":true,"listed":false,"github":"https://github.com/soymods/pathmind","clone":"git clone https://github.com/soymods/pathmind.git","description":"Scratch for Minecraft automation","language":"Java","stars":81,"topics":["fabric","gradle","java","minecraft","mod","pathmind"],"license":null,"category":"workflow-automation","readme_excerpt":"Pathmind A visual node editor for building Minecraft automation workflows. Created by soymods . 🇺🇸 English · 🇩🇪 Deutsch · 🇪🇸 Español · 🇫🇷 Français · 🇵🇱 Polski · 🇧🇷 Português (BR) · 🇷🇺 Русский Download On Modrinth What Pathmind Is Pathmind lets you build automation with a visual graph instead of writing commands or scripts. You place nodes, connect them, configure parameters, then run the graph in-game. The current mod includes: - A visual editor for building automation graphs in-game. - Workspace and preset management for saving and organizing your graphs. - Runtime automation features for executing workflows and reacting to game state. - Pathfinding and movement automation, with optional integrations for expanded behavior. - An in-game marketplace for sharing and discovering community presets. - HUD and editor feedback to help monitor execution and troubleshoot graphs. Feature Overview Visual Editor - Full-screen graph editing built around nodes and connections. - Tools for organizing, editing, and validating workflows. - Customizable editor presentation and general usability settings. Nodes And Logic - Node categories for flow control, world interaction, player actions, data handling, sensing, parameters, and reusable logic. - Support for combining simple actions into larger automation workflows. - Scratch-style Routines : create a named flow block, add typed inputs, define it once, and call it anywhere in that preset. - A separate Routine Library for explicit","default_branch":null,"files":null,"tree":[],"storefront":"/r/soymods","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/soymods/pathmind/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}