{"repo":"sinanata/unity-mesh-fracture","free":true,"listed":false,"github":"https://github.com/sinanata/unity-mesh-fracture","clone":"git clone https://github.com/sinanata/unity-mesh-fracture.git","description":"Drop-in Voronoi mesh fracturing for Unity URP. Pure-C# fragmentation, watertight fragments, optional Unity-physics bouncing, alpha-fade dissolve, and a pre-bake cache with cooked convex hulls.","language":"C#","stars":41,"topics":["csharp","destruction","fragmentation","gamedev","unity","unity3d","urp","voronoi","webgl","mesh-fracture"],"license":"MIT","category":"game-templates","readme_excerpt":"Unity Mesh Fracture Drop-in Voronoi mesh fracturing for Unity URP . Pure-C# fragmentation, watertight fragments with separate exterior + cap submeshes, optional Unity-physics bouncing, alpha-fade dissolve — and a pre-bake cache (with cooked convex hulls) so the expensive Voronoi step happens at load time, not at the moment of impact. Open-sourced as part of a small giving-back set of Unity tools — alongside the UI Toolkit design system, the 3D-to-sprite baker, the prefab-thumbnail renderer, and the cross-platform build orchestrator. Built for and battle-tested in Leap of Legends , a cross-platform multiplayer game now live with full cross-play across Steam, iOS, and Android. Every character that explodes in the game uses this fracturing pipeline. Play now on Steam , the App Store , and Google Play . Using an AI coding assistant? This repo ships an AGENTS.md and an llms.txt so Copilot, Cursor, Codex, and Claude Code call MeshFragmenter / FragmentCache / FractureBurst correctly instead of guessing. --- Contents - Demo - Why this exists - Requirements - Installation - Quick start - Architecture - What makes this robust - When NOT to use this - Contributing - Credits & support - Licence Demo ▶ Live WebGL preview — eight pedestals, click any object to fracture it, drag right-mouse to orbit, slider to retune fragment count. The repo is a complete Unity project — clone, open in Unity 6, press Play. The demo scene auto-spawns: - 2 primitives (cube, sphere) and 5 Kenney pirate-kit pro","default_branch":null,"files":null,"tree":[],"storefront":"/r/sinanata","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/sinanata/unity-mesh-fracture/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}