{"repo":"sinanata/unity-cross-platform-local-build-orchestrator","free":true,"listed":false,"github":"https://github.com/sinanata/unity-cross-platform-local-build-orchestrator","clone":"git clone https://github.com/sinanata/unity-cross-platform-local-build-orchestrator.git","description":"One PowerShell command on your Windows PC builds and ships your Unity game to four platforms — Windows (Steam), Android (Google Play), iOS (TestFlight), and macOS (Steam) — using a Mac on the same LAN over SSH.","language":"PowerShell","stars":47,"topics":["android","build","build-tool","cross-platform","ios","macos","unity","windows"],"license":"MIT","category":"mobile-apps","readme_excerpt":"Unity cross-platform local build orchestrator One PowerShell command on your Windows PC builds and ships your Unity game to four platforms — Windows (Steam), Android (Google Play), iOS (TestFlight), and macOS (Steam) — using a Mac on the same LAN over SSH. Plus a WebGL-only submodule mode for OSS demos that ship to GitHub Pages. Open-sourced as part of a small giving-back set of Unity tools — alongside the UI Toolkit design system, the Voronoi mesh fracturer, the 3D-to-sprite baker, and the prefab-thumbnail renderer. Built for Leap of Legends , a cross-platform multiplayer game now live with cross-play on Steam, iOS, and Android, all built and shipped with this orchestrator. Play now on Steam , the App Store , and Google Play . Using an AI coding assistant? This repo ships an AGENTS.md and an llms.txt so Copilot, Cursor, Codex, and Claude Code run and edit the scripts safely — respecting the Windows-PowerShell-5.1 / macOS-bash split and the \"secrets never in the repo\" rule. --- --- Contents - Why this exists - What it does - WebGL submodule mode - Requirements - Installation - Quick start - Credential gathering - Daily usage - What makes this robust - Architecture - Troubleshooting - Security - Contributing - Credits & support - Licence Why this exists Shipping a cross-platform Unity game means repeating a 10-step ritual every release: bump version, build Windows, build Android, upload AAB, build macOS on the Mac, build iOS on the Mac, archive in Xcode, upload to TestFlight, ","default_branch":null,"files":null,"tree":[],"storefront":"/r/sinanata","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/sinanata/unity-cross-platform-local-build-orchestrator/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}