{"repo":"simeonradivoev/GPU-Planetary-Rendering","free":true,"listed":false,"github":"https://github.com/simeonradivoev/GPU-Planetary-Rendering","clone":"git clone https://github.com/simeonradivoev/GPU-Planetary-Rendering.git","description":"GPU atmosphertic scattering and planet generation in Unity 3D","language":"C#","stars":199,"topics":["unity","charp","postprocessing","graphics","compute-shader","shader","unity3d","planet","atmosphere","hlsl"],"license":"Apache-2.0","category":"game-templates","readme_excerpt":"Unity Planet Rendering A full-scale planetary rendering in Unity 3D. Using precomputed atmospheric scattering as an image effect. Generating large planets with GPU noise, using compute shaders. Atmosphere Scattering Based on Eric Bruneton's Precomputed Atmospheric Scattering Instructions The main scene is called PlanetSphereTest . The camera Controls are as follows: E/Q - row camera W/A/S/D - move camera Mouse Scroll - Increase/Decrease camera speed Space - Show/Hide mouse C - Take Screenshot at Double the Screen Resolution X - Exit Application Updated to Unity 2019.2.8f1 Requirements A GPU with compute shader capability A GPU with async GPU reading capability Screenshots","default_branch":null,"files":null,"tree":[],"storefront":"/r/simeonradivoev","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/simeonradivoev/GPU-Planetary-Rendering/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}