{"repo":"selecao13/Unity-Spine-Animation-Instancing","free":true,"listed":false,"github":"https://github.com/selecao13/Unity-Spine-Animation-Instancing","clone":"git clone https://github.com/selecao13/Unity-Spine-Animation-Instancing.git","description":"Unity Spine Animation GPU Instancing","language":"C#","stars":27,"topics":["gpuinstancing","spine","spine-animation","spine2d","unity3d"],"license":null,"category":"game-templates","readme_excerpt":"Spine Unity GPU instancing Description A unity library for spine gpu instancing animation baking and runtime\\ Unity Version: 2022.3.20.f1c1\\ Spine Version: 4.1 Spine Features Supported ✅ Support Bone Animation \\ ✅ Support Attachment Active\\ ✅ Support Attachment Sequence \\ ✅ Support Vertext Color ✅ Get Bone Position Anything others not support yet How To Use + Selectc a sekelton data asset then bake skeleton instancing data + Drag baked data to hirachy or scene window\\ Notice Transparent instancing objects could easily break instancing because other transparent objects cause blocking during rendering.I Suggest to use opaque or alphatest for instancing objects and srp bacher for transparent obejct.Also you can use DrawMeshInstancedor batch render group to impove perfomance.","default_branch":null,"files":null,"tree":[],"storefront":"/r/selecao13","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/selecao13/Unity-Spine-Animation-Instancing/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}