{"repo":"saworbit/hammerforge","free":true,"listed":false,"github":"https://github.com/saworbit/hammerforge","clone":"git clone https://github.com/saworbit/hammerforge.git","description":"A classic brush-based 3D level editor plugin for Godot 4.6+. HammerForge brings Hammer and TrenchBroom inspired workflows directly into the Godot editor, featuring CAD-style CSG drawing, pending subtract operations, and one-click baking to optimized static meshes with auto-generated collision.","language":"GDScript","stars":25,"topics":["godot","godot-plugin","godot4","3d-editor","csg","gamedev","level-design","level-editor","tools"],"license":"MIT","category":"game-templates","readme_excerpt":"HammerForge Brush-based level editor for Godot 4.7+ Requires Godot 4.7+ (tested on 4.7.stable). Works in both editor and exported games via HFIORuntime. Draw rooms, carve doors, paint terrain, and bake to optimized meshes — all inside the Godot editor. Fair warning: This is a solo hobby project in early alpha. I built it to support another project and it grew from there. It's buggy, rough around the edges, and a bit directionless. If any of this looks useful to you, I'd genuinely appreciate help testing and filing issues. Contributions welcome -- just know you're signing up for an adventure, not a polished product. --- Looking for a Logo The previous AI-generated logo has been retired. If you're a designer or artist and want to contribute a logo for HammerForge, I'd love to use it (with credit). Requirements: free to use under MIT, ideally SVG so it scales. Open an issue or PR if interested. --- Why HammerForge? Level editors like Hammer and TrenchBroom proved that brush-based workflows are the fastest way to block out 3D spaces. HammerForge brings that paradigm into Godot so you never have to leave the editor: - No live CSG -- brushes are lightweight preview nodes; CSG runs only at bake time, keeping the editor snappy even with hundreds of brushes. - Two-click geometry -- drag a base rectangle, click to set height. Extrude faces to extend rooms. Type exact numbers any time. - Paint floors and terrain -- grid-based floor paint with heightmaps, multi-material blending, auto-co","default_branch":null,"files":null,"tree":[],"storefront":"/r/saworbit","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/saworbit/hammerforge/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}