{"repo":"satelliteoflove/godot-mcp","free":true,"listed":false,"github":"https://github.com/satelliteoflove/godot-mcp","clone":"git clone https://github.com/satelliteoflove/godot-mcp.git","description":"Give your AI assistant eyes and hands in the Godot editor: scene editing, input injection, deterministic playtesting, and live game state for agents","language":"GDScript","stars":144,"topics":["ai-agents","claude","game-development","gdscript","godot","godot-addon","godot-engine","mcp","mcp-server","model-context-protocol"],"license":"MIT","category":"mcp-servers","readme_excerpt":"godot-mcp Give your AI assistant eyes and hands in the Godot editor — and a running game it can actually playtest. Why this one? There are a few Godot MCP servers out there, and most can open a scene and poke at nodes. This one is built around a harder problem: letting an agent verify its own work. Run the game, drive it like a player, observe what actually happened, and prove the change did what it claimed — without you ferrying screenshots and error logs back and forth. The pieces that make that possible, and that you won't find elsewhere: - Deterministic playtesting. Freeze the game clock, step exact slices of game time (or step until a condition holds ), with inputs riding inside the window. Observation never races the game. - Cheap observation. Live entity state — positions, velocities, animation state, your own custom data — as structured JSON. Most \"what's happening on screen?\" questions get answered without spending vision tokens on a screenshot. - Real input. Named actions with analog strength, joypad buttons and stick vectors, raw keys with modifier combos, relative mouse-look, text typing. Sequences run with precise timing and can prove they changed game state. - Scenario setup. Run GDScript inside the running game: grant the weapon, skip to wave 3, spawn a test bot — no debug hooks baked into your game code. Here's what that looks like when an agent tests a boss fight: Less copy-paste, more creating. Quick Start 1. Configure your AI assistant Add godot-mcp to your","default_branch":null,"files":null,"tree":[],"storefront":"/r/satelliteoflove","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/satelliteoflove/godot-mcp/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}