{"repo":"rust-windowing/glutin","free":true,"listed":false,"github":"https://github.com/rust-windowing/glutin","clone":"git clone https://github.com/rust-windowing/glutin.git","description":"A low-level library for OpenGL context creation","language":"Rust","stars":2085,"topics":["rust","opengl"],"license":"Apache-2.0","category":"dev-tools","readme_excerpt":"glutin - OpenGL, UTilities, and INput A low-level library for OpenGL context creation. Documentation Contact Us Join us in any of these: Usage Examples Warning: These are examples for master . You can find examples for the latest released version here. The examples use gl generator to generate OpenGL bindings. Try it! Usage Glutin is an OpenGL context creation library, and doesn't directly provide OpenGL bindings for you. For examples, please look here. Note that glutin aims at being a low-level brick in your rendering infrastructure. You are encouraged to write another layer of abstraction between glutin and your application. Glutin follows winit's MSRV policy. Platform-specific notes Android Be sure to handle Android's lifecycle correctly when using a winit window by only creating a GL surface after winit raises Event::Resumed , and destroy it again upon receiving Event::Suspended . See this in action in the android.rs example. To compile and run the Android example on your device, install cargo-apk and start the app using:","default_branch":null,"files":null,"tree":[],"storefront":"/r/rust-windowing","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/rust-windowing/glutin/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}