{"repo":"rudransh61/Physix-go","free":true,"listed":false,"github":"https://github.com/rudransh61/Physix-go","clone":"git clone https://github.com/rudransh61/Physix-go.git","description":"A simple Physics engine in GoLang","language":"Go","stars":237,"topics":["freedevs","2d","2d-graphics","go","golang","hacktoberfest","physics","physics-2d","physics-engine","collision"],"license":null,"category":"game-templates","readme_excerpt":"Physix.go A Simple Physics Engine in GoLang ☻ Newton's Cradle Double Pendulum Flappy Bird Platformer SoftBody Soft Body 2 Particle System Bounce Box Collision Oblique Collision Introduction Physix.go is a simple, easy-to-use, and fast physics engine written in GoLang. It provides functions to perform physics calculations efficiently, including particle-based physics simulations. Features - Vector Calculations - Physics Calculations - Spring Dynamics - Easy to use with Ebiten.go Getting Started Prerequisites - GoLang must be installed. - Ebiten must be installed. Installation To start, clone this project: Or install it using go get : Then run the example files from the ./examples folder. For example: Documentation For more detailed documentation, refer to the docs folder. Contributing New contributors are welcome! If you have any doubts related to its working, you can ask us by opening an issue. License See LICENSE.md file. Acknowledgments Inspired by Coding Train - Daniel Shiffman","default_branch":null,"files":null,"tree":[],"storefront":"/r/rudransh61","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/rudransh61/Physix-go/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}