{"repo":"rparrett/pixie_wrangler","free":true,"listed":false,"github":"https://github.com/rparrett/pixie_wrangler","clone":"git clone https://github.com/rparrett/pixie_wrangler.git","description":"A puzzle game reminiscent of old school printed circuit board design software","language":"Rust","stars":54,"topics":["bevy","browser-game","rust","web-game","webgl","webgl2"],"license":null,"category":"game-templates","readme_excerpt":"Pixie Wrangler Help the Pixies overcome The Resistance¹ in their journey from Source to Sink. An exciting² blend of traffic simulation games and printed circuit board design. --- ¹Super janky circuit design software ²Debatable Play Online A web build is hosted on itch.io. Build Pixie wrangler uses the Bevy engine and is pretty easy to build. Dependencies - Rust - Bevy's dependencies Native Web Contributing Do it! Throw some code at me! Here are some ideas: TODO - [ ] Sound Effects - [ ] Darken pixies when traveling on lower layers - [ ] Automatically exit active line drawing mode at intersections - [ ] Randomizer mode / procgen levels - [ ] Add something to segment corners to indicate that they will block lines - [ ] Add \"reset all data\" button to level select screen - [ ] Add \"export data\" button for web users - [ ] Optimize pixie collision detection - [ ] More Levels - [ ] Level editor - [ ] Pixie-combiners - [ ] Completely rethink scoring - [ ] Obstacles that only affect particular layers - [ ] Nicer color theme - [ ] VFX, bloom etc","default_branch":null,"files":null,"tree":[],"storefront":"/r/rparrett","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/rparrett/pixie_wrangler/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}