{"repo":"rparrett/bevy_pipelines_ready","free":true,"listed":false,"github":"https://github.com/rparrett/bevy_pipelines_ready","clone":"git clone https://github.com/rparrett/bevy_pipelines_ready.git","description":"Bevy plugin for tracking render pipeline status.","language":"Rust","stars":29,"topics":["bevy","game-development","rust"],"license":null,"category":"game-templates","readme_excerpt":"bevy pipelines ready A tiny Bevy plugin that counts the number of render pipelines that are ready and makes that data available as a resource in the main world. Bevy's shaders are compiled on-demand. On native platforms, they are compiled asynchronously, which can create pop-in effects. On the web, they are compiled synchronously in the single-threaded environment, which can cause hitches and can be pretty disastrous if music is playing. This plugin can help you get your shaders compiled during a loading state where it won't cause as much trouble for your players. Usage See examples/states.rs . WebGL2 and WebGPU Build Bindgen Serve Compatibility bevy pipelines ready bevy :-- :-- 0.9 0.19 0.8 0.18 0.7 0.17 0.6 0.16 0.5 0.15 0.4 0.14 0.3 0.13 0.2 0.12 0.1 0.11 Contributing Please feel free to open a PR.","default_branch":null,"files":null,"tree":[],"storefront":"/r/rparrett","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/rparrett/bevy_pipelines_ready/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}