{"repo":"roman01la/minimax","free":true,"listed":false,"github":"https://github.com/roman01la/minimax","clone":"git clone https://github.com/roman01la/minimax.git","description":"Minimalist 3D game engine in Clojure","language":"Clojure","stars":68,"topics":["3d-graphics","bgfx","clojure","game-engine"],"license":"EPL-2.0","category":"game-templates","readme_excerpt":"Minimalist 3D game engine in Clojure In game theory, minimax is a decision rule used to minimize the worst-case potential loss; in other words, a player considers all of the best opponent responses to his strategies, and selects the strategy such that the opponent's best strategy gives a payoff as large as possible. — https://brilliant.org/wiki/minimax/ How to run Tested only on Apple Silicon system - Make sure to replace native packages in deps with the ones matching your platform - Compile shaders ./scripts/shaders (shaders code might need changes depending on rendering backend choosen on your platform) - Run the sample project ./scripts/start Features - Windowing and input handling - GLTF loader - Renderer - Blinn–Phong shading - Shadow maps - Scene graph - Audio playback - Small and incomplete UI system - Scroll views - Buttons - Component system with local state - Flexbox layout","default_branch":null,"files":null,"tree":[],"storefront":"/r/roman01la","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/roman01la/minimax/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}