{"repo":"rodneylab/jolt-raylib-hello-world","free":true,"listed":false,"github":"https://github.com/rodneylab/jolt-raylib-hello-world","clone":"git clone https://github.com/rodneylab/jolt-raylib-hello-world.git","description":"Jolt Physics raylib ⚡️ trying Jolt C++ game development physics library with raylib in a 3D hello world 🎱 bouncing sphere example.","language":"CMake","stars":29,"topics":["cplusplus","cplusplus-17","dear-imgui","game-development","gamedev","imgui","jolt","jolt-physics","physics-engine","raylib"],"license":"BSD-3-Clause","category":"game-templates","readme_excerpt":"Jolt raylib Hello World jolt-raylib-hello-world CMake project for Jolt physics raylib Hello World. The code accompanies the Rodney Lab article on using Jolt physics with raylib , which provides some pointers on getting start with and setting up Jolt with raylib. If you have any questions, please drop a comment at the bottom of that page. 🖥️ Usage Requires CMake and a C++ compiler. Clone the repo then run: With the game running, press the F9 key to bring up the debug interface and close the preview, or use F9 again to close it. ☎️ Issues Feel free to jump into the Rodney Lab matrix chat room.","default_branch":null,"files":null,"tree":[],"storefront":"/r/rodneylab","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/rodneylab/jolt-raylib-hello-world/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}