{"repo":"roalyr/GDTLancer-legacy","free":true,"listed":false,"github":"https://github.com/roalyr/GDTLancer-legacy","clone":"git clone https://github.com/roalyr/GDTLancer-legacy.git","description":"A performance-friendly 3D space game inspired by Freelancer, Orbiter and EVE (and many other games). Made with Godot engine.","language":"GDScript","stars":131,"topics":["space","space-game","space-shooter","space-arcade-game","3d-game","godot","godot3","godot-game","game-development","gamedev"],"license":"GPL-3.0","category":"game-templates","readme_excerpt":"GDTLancer ![Progress][Progress] A space game inspired by Freelancer, Orbiter, EVE Online and others. Developed in Godot 3 for desktop (Windows, Linux) and mobile (Android) platforms. [Progress]: Doc/Images/Progress.png \"Progress\" Requirements The game is designed to be as performance-friendly as possible. It should run on any hardware that satisfies basic requirements. FPS can be adjusted with the internal render quality. For example, game runs at 60 FPS on ThinkPad x230 or Motorola G60 at 70-100% render quality. Reuirements are as follows: - GPU which supports GLES2. - Windows x86-64, Linux x86-64, Android ARMv7, Android ARMv8 (additional builds are possible). - Screen ratio 16:9 and wider (qHD, HD, FHD, QHD, etc.) - Mouse + Keyboard or touchscreen. Documentation Documentation main Versions changelog TODO list Credits YouTube playlist How to play (edit) the game You can download one of the pre-compiled binary in the releases section. GDTLancer is also published on itch.io.","default_branch":null,"files":null,"tree":[],"storefront":"/r/roalyr","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/roalyr/GDTLancer-legacy/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}