{"repo":"rmn20/Quantum","free":true,"listed":false,"github":"https://github.com/rmn20/Quantum","clone":"git clone https://github.com/rmn20/Quantum.git","description":"J2ME 3D Game engine based on Iceberg3D","language":"Java","stars":20,"topics":["softrenderer","java","j2me","game-engine","game-engine-3d","retro","homebrew"],"license":"GPL-3.0","category":"game-templates","readme_excerpt":"Quantum J2ME 3D Game engine based on Iceberg 3D. Uses software rendering and zone/portal-based culling. Supports some kind of scripting (should be replaced with lua!), has its own lightmapper. I wrote it when I was just learning Java and OOP, so the code quality is really low, but maybe this engine can be useful to someone.","default_branch":null,"files":null,"tree":[],"storefront":"/r/rmn20","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/rmn20/Quantum/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}