{"repo":"regiellis/godot-mcp-go","free":true,"listed":false,"github":"https://github.com/regiellis/godot-mcp-go","clone":"git clone https://github.com/regiellis/godot-mcp-go.git","description":"Give AI agents the complete Godot development loop: discover, build, play, observe, debug, fix, and verify from a CLI or MCP client.","language":"GDScript","stars":42,"topics":["ai-agents","claude","cli","gamedev","go","godot","godot-addon","godot-engine","mcp","model-context-protocol"],"license":"MIT","category":"mcp-servers","readme_excerpt":"Godot MCP CLI Give an AI agent the complete Godot development loop: discover the live engine, build in the open editor, run and play the game, observe state, debug failures, fix them in place, and verify the result. The same workflow is available from a terminal or an MCP client through a Go CLI and GDScript addon. The workflow is the product The agent stays in one loop from an empty project to a proven game. It asks the running Godot build what exists, edits the real SceneTree with UndoRedo, drives the separate game process, reads state and errors back, breaks into the debugger when behavior is wrong, hot-reloads a fix, and continues the same playtest. A debug build can expose the play and observation channel with no editor open. Registered commands provide structured shortcuts through that workflow. Generic ClassDB discovery, property access, method calls, and script execution keep engine APIs reachable when no dedicated command wraps them. The CLI, typed MCP tools, and single-tool MCP mode all enter the same loop. The same loop is the release gate. Every command is exercised against a live editor and read back, then an agent that did not build the tool must create and playtest a complete game slice through the public interface. That second check found twelve sequence, state, timing, and missing-step defects after six releases had passed the command sweep. How it's tested. Watch the three-minute demo . A seascape built inside a live editor: water tuned while the game runs, ","default_branch":null,"files":null,"tree":[],"storefront":"/r/regiellis","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/regiellis/godot-mcp-go/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}