{"repo":"refiaa/MeshOptimizer.Unity","free":true,"listed":false,"github":"https://github.com/refiaa/MeshOptimizer.Unity","clone":"git clone https://github.com/refiaa/MeshOptimizer.Unity.git","description":"Unity3D GUI plugin to provides mesh optimization function by using UnityMeshSimplifier","language":"C#","stars":35,"topics":["decimate","mesh","optimization-tools","unity3d","unitymeshsimplifier","vrchat","vrc","vrchat-tool"],"license":"MIT","category":"game-templates","readme_excerpt":"Mesh Optimizer For Unity (using Unity 2022.3.22f1) This plugin enables a functionality similar to Blender's decimate feature within Unity. This plugin supports both Mesh Filter and Skinned Mesh Renderer . It can handle used on any mesh that can be imported into Unity ( .fbx , .glTF , .dae (Collada) , .obj , .GLB , .asset , etc.). Additionally, even after optimization, BlendShapes, Bones, Bone Weights, and Sub Meshes will be preserved. decimate functions are created by using UnityMeshSimplifier [[1]][UnityMeshSimplifier github] Installation --- How to Install 1. Download the latest release file (Unitypackage) from [here][download link2] and import it to complete the setup. File Tree Structure tree have to looks like this How to use --- Select an object with a mesh from the Hierarchy or choose it from the ObjectField to use the plugin. Similar to Blender, adjust the Decimate Level and press Apply Decimation to execute the decimation. Clicking Revert will restore the original file. Please note that Revert will not work after clicking on a different object (the original mesh will remain, so you can replace it to restore). Update History --- v0.0.1: • Initial release. v0.0.2: • Fixed an issue where Components disappeared after Apply. v0.0.3: • Resolved issues related to BlendShapes. • Fixed a problem where Skinned Mesh Renderer wasn't updating in Mesh Preview after Apply. v0.0.4: • Optimized decimation for Skinned Mesh Renderer. v0.0.5: • Fixed 'IndexOutOfRangeException' occurring","default_branch":null,"files":null,"tree":[],"storefront":"/r/refiaa","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/refiaa/MeshOptimizer.Unity/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}