{"repo":"rbarongr/GodotFirstPersonController","free":true,"listed":false,"github":"https://github.com/rbarongr/GodotFirstPersonController","clone":"git clone https://github.com/rbarongr/GodotFirstPersonController.git","description":"Basic First Person Controller for Godot 4","language":"GDScript","stars":161,"topics":["godot","fps-template","game-development","gamedev","gdscript"],"license":"CC0-1.0","category":"game-templates","readme_excerpt":"Godot 4 - Basic First Person Controller This project contains the basic implementation of a First Person character controller for Godot 4. The code found in player.gd uses vector forces to move the player. You can tweak the values of the forces in the editor directly. The velocity of the player is calculated as a result of the vector sum of different vector forces: walk, jump and gravity. The main scene is a Sandbox scene used to test the controls: Controls Keys Action Name Description :------: :-------------: :-------------: W , A , S , D , left stick move + dir Move mouse , right stick look + dir Look/Aim Space , Xbox Ⓐ jump Apply jump force ESC , Xbox Ⓑ exit Close the game You can change any of this keys in: Project Settings → Input Map.","default_branch":null,"files":null,"tree":[],"storefront":"/r/rbarongr","claimed":false,"request_supported":{"post":"https://gitbuyer.com/r/rbarongr/GodotFirstPersonController/request-supported","requests":0},"note":"indexed from public GitHub; nothing is for sale on this page. Clone it from GitHub. Paid listings live at /search."}